Counter-Strike co-creator Minh “Gooseman” Le expressed was happy with Valve for maintaining the game’s legacy. Read on to learn more about Le’s view about the acquisition of Counter-Strike and his struggles during its transition to Steam.
Counter-Strike Co-Creator Complimented ValveLe Was Happy Valve Maintained Counter-Strike's Legacy
In an exclusive interview, Le discussed how Valve played a vital role in making it one of the most popular FPS game. He retrospected his decision to sell Counter-Strike's rights to Valve, stating, "Yes, I’m happy with how things turned out with Valve, with regards to selling the IP to them. They have done a great job of maintaining the legacy of CS."
Counter-Strike's transition was full of challenges. Le stated, "I remember Steam had a lot of stability issues in the early days and there were several days where players could not even log in to play the game." It was rough and full of technical issues, but Le was thankful for the community's support in helping the team stabilize Steam. "Thankfully, we had a lot of help from the community as many people wrote helpful guides to help the transition go smoothly," he shared.
As an accomplished undergraduate student, Le started developing Counter-Strike as a Half-Life mod back in 1998."I was inspired by many of the iconic arcade games that I used to play, such as Virtua Cop, Time Crisis. I was also heavily inspired by thrilling movies such as HK action movies (John Woo), and Hollywood movies such as Heat, Ronin, Air Force One and the Tom Clancy movies in the late 90s." In 1999, Cliffe joined him to work on Counter-Strike's maps.
Counter-Strike celebrated its silver anniversary on June 19, marking its enduring popularity among FPS fans. Counter-Strike 2, its latest installment, caters to almost 25 million players regularly. Valve's commitment to the Counter-Strike series made the game prosper, despite the heavy competition among FPS games.
Despite selling Counter-Strike to Valve, Le appears grateful and happy that the company took great care over his project. "It was very humbling because I viewed Valve with such high regard. I learned a lot from working at Valve because I got to work with some of the finest game developers in the industry and they taught me some skills I would never have learned outside of Valve," Le shared.
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