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Zivilisation 7 Wonder Showcase enthüllt

Zivilisation 7: Ein umfassender Leitfaden für Wunder Das Erschessen des Potenzials Ihrer Zivilisation in der Zivilisation 7 erfordert strategische Entwicklung, und Wunder spielen eine entscheidende Rolle. Dieser Leitfaden beschreibt jedes verfügbare Wunder, kategorisiert nach Alter. Inhaltsverzeichnis Antike Alter Wunder Explorationsalter gewonnen
By Gabriel
Feb 22,2025

Zivilisation 7 Wonder Showcase enthüllt

Zivilisation 7: Ein umfassender Leitfaden für Wunder

Das Erschessen des Potenzials Ihrer Zivilisation in Zivilisation 7 erfordert strategische Entwicklung, und Wunder spielen eine entscheidende Rolle. Dieser Leitfaden beschreibt jedes verfügbare Wunder, kategorisiert nach Alter.

Inhaltsverzeichnis

  • Antike Age Wunder
  • Erkundungsalter Wunder
  • Moderne Wunder

Antike Zeitalter Wunder

WonderEffectPlacement Requirements
Angkor WatAdds Happiness. Increased Specialist Limit in this City.Adjacent to a River tile.
Colosseum+3 Culture. +2 Happiness on Quarters in this City.Adjacent to a District.
Colossus+3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science. Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements.On a Flat tile.
Emile BellGain a Unique Endeavor, Ginseng Agreement, granting Food in both Leaders’ Capitals. +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsAdds Gold. Increased Support on all Wars.Adjacent to a District.
Great Stele+200 Gold when you complete a Wonder in this City, including the Great Stele.On a Flat tile.
Ha’among’a Maui+2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point.On a Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundAdds Food. Increased Resource Capacity in this City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles in this City.On a Tropical tile.
Nalanda+3 Science. +1 Codex. Has 2 Codex slots. +1 Scientific Attribute point.On a Plains tile.
OracleAdds Culture. When gaining rewards from a Narrative Event, gain additional Culture per Age.On a Rough tile.
Petra+2 Gold. +1 Gold and Production for every Desert tile in the Settlement.On a Desert tile.
Pyramid of the Sun+3 Culture. +3 Culture on each Quarter in this Settlement.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles in this City.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaAdds Happiness. Increased Culture for excess Happiness in this City.On a Plains tile.

Terrakotta Armee +2 Produktion. Gewährt einen freien Armeekommandant, wenn er gebaut wird. +25% Armeeerfahrung. Auf einer Graslandfliese. Fliesen. Erkundungsalter Wunder

neben einer Küstenkachel. Alle Gebäude mit einer aktiven Adjazenz erhalten +1 Glücks -Adjazenz mit schiffbaren Flüssen. > +3 Glück. Hat 3 Reliktschlitze. +1 Abwicklungsgrenze. +4 Glück in Städten innerhalb von 7 Kacheln dieses Wunderns.
Wonder Effekte Platzierungsanforderungen
Borobudur +3 Glück. +2 Nahrung und Glück auf Vierteln.
WonderEffectsPlacement Requirements
Borobudur+3 Happiness. +2 Food and Happiness on Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence. All Buildings with an active adjacency receive +1 Happiness adjacency with Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder.On a Rough tile.
Erdene ZuuAdds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost.On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement.Adjacent to a District.
Hale o Keawe+2 Culture. Constructing a Building on Coast grants Culture equal to 50% of its cost. Has 3 Relic Slots.Adjacent to a Coast tile, but not adjacent to a Tundra tile.
House of Wisdom+3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots.Adjacent to an Urban tile.
Machu Picchu+4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on all tiles adjacent to this Wonder.On a Tropical Mountain tile.
Notre Dame+4 Happiness. All Specialists provide +3 Culture during Celebrations. Start a Celebration immediately upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence. +3 Science and +2 Production to all Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science. +2 Science on all Rural tiles in this Settlement that have at least 1 Happiness. +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production in this City for every Resource assigned to it.On a Desert tile.
White TowerAdds Happiness. Increased Happiness in this Settlement for every Unique Tradition slotted in your Government.Adjacent to a City Hall.
> auf einer rauen Fliese. Wenn Sie eine Kavallerieeinheit erstellen, erhalten Sie Kultur, die einem Prozentsatz ihrer Kosten entspricht. > > +2 Kultur. +2 Kultur und Gold für alle Befestigungsgebäude in dieser Siedlung. > > neben einem Distrikt. Der Bau eines Gebäudes an der Küste gewährt Kultur in Höhe von 50% seiner Kosten. Hat 3 Reliktschlitze. Gewinne 3 Relikte. +2 Wissenschaft über großartige Werke. Hat 3 großartige Werke. Erhöhte Ressourcenkapazität in dieser Siedlung. +4 Kultur und Gold auf allen Fliesen neben diesem Wunder. > > auf einer tropischen Bergkachel. Alle Spezialisten bieten während der Feierlichkeiten +3 Kultur an. Beginnen Sie sofort nach Abschluss eine Feier. +3 Wissenschaft und +2 Produktion zu allen einzigartigen Verbesserungen. +2 Wissenschaft über alle ländlichen Fliesen in dieser Siedlung, die mindestens 1 Glück haben. +1 Wildcard -Attributpunkt. > > neben einem See. +2 Ressourcenkapazität in dieser Siedlung. +2 Gold und Produktion in dieser Stadt für jede ihm zugewiesene Ressource. Erhöhtes Glück in dieser Siedlung für jede einzigartige Tradition in Ihrer Regierung. > > neben einem Rathaus.

Moderne Wunder

WonderEffectsPlacement Requirements
Brandenburg GateProduction Base. This Settlement suffers no Happiness penalty from War Weariness. Increased Happiness in conquered Settlements.Adjacent to a District.
Chengde Mountain ResortGold Base. Increased Culture for every other Civilization with which you have a Trade Route with.Adjacent to a Mountain tile.
Dogo OnsenHappiness Base. This City gains Population during a Celebration.Adjacent to a Coast tile.
Doi Suthep+4 Influence. +5 Culture and Gold for every City-State you are Suzerain of.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness on Districts in this City.Adjacent to a District.
HermitageCulture Base. Increased Culture in Cities that have a Great Work slotted.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on all Lake tiles in this Settlement.Adjacent to a Lake tile.
Oxford UniversityTo Be Determined (TBD)To Be Determined (TBD)
Palacio de Bellas ArtesCulture Base. Increased Happiness on Great Works. Increased Happiness in this City. Comes with Great Works slots.Adjacent to an Urban District.
Red FortTo Be Determined (TBD)To Be Determined (TBD)
Statue of LibertyHappiness Base. Spawns a set number of Migrant Units, which are Civilian Units that can trigger a Growth Event in Settlements. Increased Resource Capacity in this Settlement. Increased Gold and Production in this City for every Resource assigned to it.On a Coast tile adjacent to land.
Taj MahalTo Be Determined (TBD)To Be Determined (TBD)

Dies schließt die bestätigten Wunder für Zivilisation 7 ab. Weitere Tipps und Informationen, einschließlich einer Liste bestätigter Führungskräfte, finden Sie unter zusätzliche Ressourcen.

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