In a recent interview, director Junya Ishizaki revealed that Elden Ring Nightreign will feature significant map changes, including procedurally generated volcanoes, swamps, and forests. This dynamic landscape transforms the map into a massive, ever-evolving dungeon, offering a unique experience with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. —Junya Ishizaki
By the end of the third in-game day, players must select their final boss. This strategic choice allows for advanced preparation, influencing exploration routes and equipment acquisition for a decisive advantage.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom—for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' —Junya Ishizaki
Ishizaki clarified that these roguelike elements aren't a trend-chasing tactic, but rather a way to condense the RPG experience, creating a more dynamic and replayable game.
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