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Capcom Aims to Optimize 'Monster Hunter Wild's' PC Requirements

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications. This confirmation originates from the official German Monster Hunter X/Twitter account, which also announced Capcom's exploration of a dedicated PC benchm
By Lily
Feb 18,2025

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications.

This confirmation originates from the official German Monster Hunter X/Twitter account, which also announced Capcom's exploration of a dedicated PC benchmarking tool.

Currently, the recommended specs for 30 FPS at 1080p include an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT. These minimum requirements necessitate a 720p internal resolution with upscaling via DLSS or FSR at the lowest graphical settings.

For 60 FPS at 1080p with upscaling and frame generation technologies, Capcom suggests an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta.

Targeting 60 FPS with frame generation isn't optimal; Digital Foundry suggests a 40 FPS baseline for third-person games. Sub-60 FPS performance with upscaling can lead to noticeable latency and reduced responsiveness.

The open beta revealed performance struggles for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly a low-LOD bug affecting texture detail.

Monster Hunter Wilds utilizes Capcom's RE Engine, initially launched with Resident Evil 7 in 2017. While successful in titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, the engine's performance in larger open-world games (like the anticipated Dragon's Dogma 2) has raised concerns. Capcom's efforts to lower GPU requirements could prove crucial for the game's PC reception.

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