A recent Reddit thread highlighted significant concerns about Marvel Rivals' hit detection system. Videos showcasing Spider-Man hitting Luna Snow from an improbable distance, along with other instances of seemingly impossible hits registering, have sparked debate. While lag compensation has been suggested as a contributing factor, many believe the core issue lies within flawed hitbox programming. Professional players have even demonstrated consistent inconsistencies, with right-side aiming always registering hits, while left-side aiming often fails. This points to a more widespread problem affecting multiple characters' hitboxes.
Despite this criticism, Marvel Rivals, dubbed the "Overwatch killer," enjoyed a highly successful Steam launch. Over 444,000 concurrent players logged in on its first day – a number comparable to the population of Miami. While optimization issues, particularly noticeable on lower-end graphics cards like the Nvidia GeForce 3050, have been reported, the overall player sentiment remains positive, with many praising the game's fun factor and value for money. Furthermore, Marvel Rivals' straightforward revenue model, notably the non-expiring battle passes, has been lauded as a refreshing change from the often-pressurized systems found in competing titles. This feature alone is likely contributing significantly to player satisfaction.
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