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Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

In Arcane Lineage, your Class dictates your playstyle, abilities, strengths, and overall progression. Starting with Base Classes, you'll ascend to powerful Sub Classes and ultimately elite Super Classes, each boasting unique skills and combat advantages. Mastering the right class path is crucial f
By Victoria
Mar 15,2025

In Arcane Lineage, your Class dictates your playstyle, abilities, strengths, and overall progression. Starting with Base Classes, you'll ascend to powerful Sub Classes and ultimately elite Super Classes, each boasting unique skills and combat advantages. Mastering the right class path is crucial for survival and dominance, making your initial Class selection a pivotal decision. This guide provides a comprehensive Arcane Lineage Class tier list and detailed explanations to help you optimize your gameplay.

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Table of contents

  • All Arcane Lineage Base Classes Ranked
  • Base Class Tier List
  • Base Class List
  • All Arcane Lineage Sub Classes Ranked
  • Sub Class Tier List
  • Sub Class List
  • All Arcane Lineage Super Classes Ranked
  • Super Classes Tier List
  • Super Classes List
  • How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

Your journey begins with Base Classes, selectable upon reaching level 5. While you can allocate specialization points before level 5, careful consideration is key, as each Base Class excels in specific battle areas.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

While the Base Class tier list shows some disparity, all classes remain viable. However, the Thief stands out as the strongest starting option, detailed below.

Base Class List

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities: • Stab (50 gold) – Cost: 1, Cooldown: 2, Type: Physical, Damage: 6, Scaling: STR, Effect: Inflicts Bleed • Pocket Sand (50 gold) – Cost: 2, Cooldown: 3, Type: Physical, Damage: N/A, Scaling: STR, Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold) – Increased gold from all sources. • Agile (50 gold) – Increased sprint speed.The Thief excels in fast-paced combat, quickly engaging and disengaging. Their abilities disorient foes and inflict bleeding, making them the top starting class due to their cost-effectiveness and combat efficiency.
Slayer Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1, Cooldown: 3, Type: Physical, Damage: 7, Scaling: STR, Effect: Chance to stun • Double Slash (50 gold) – Cost: 2, Cooldown: 4, Type: Physical, Damage: 5 x 2, Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Swift Fighter (50 gold) – Successful dodges grant a speed buff.The Slayer is a mid-range, hard-hitting class that scales well with physical damage and STR. Their spear inflicts poison, and successful dodges provide agility and versatility.
Martial Artist Class from Arcane LineageActive Abilities: • Barrage (55 gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 3.33 x 3, Scaling: STR • Endure (55 gold) – Cost: 1, Cooldown: 5, Duration: 2 Turns, Effect: 25% increased Damage Resist Passive Abilities: • Fighting Prowess (55 gold) – Increased Cestus weapon damage. • Iron Body (55 gold) – Reduced damage while blocking.A tanky melee class, the Martial Artist utilizes fists and strong defense. Reduced damage while blocking enhances their tanking capabilities, and high STR scaling optimizes Cestus weapon use.
Warrior Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1, Cooldown: 3, Type: Physical, Damage: 7, Scaling: STR, Effect: Chance to stun • Double Slash (50 gold) – Cost: 2, Cooldown: 4, Type: Physical, Damage: 5 x 2, Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Strength Training (50 gold) – Increased block parry size.Warriors deliver high damage with burst abilities and a chance to stun enemies. They scale with physical damage and STR, wielding swords effectively.
Wizard Class from Arcane LineageActive Abilities: • Magic Missile (40 gold) – Cost: 0, Cooldown: 0, Type: Magic, Damage: 6, Scaling: ARC, Effect: Color changes based on Soul Color. Passive Abilities: • Scholar Training (40 gold) – Increased Staff weapon damage. • Coward (40 gold) – Increased escape chance and reduced enemy targeting.Wizards possess a single active ability, focusing on ranged attacks and support. Arcane specialization boosts damage, but their vulnerability necessitates strategic play.

While Thief and Slayer stand out, other classes offer unique value. The Wizard, for example, can be surprisingly powerful with mastery. Choose a class aligning with your preferred playstyle.

All Arcane Lineage Sub Classes Ranked

Sub Classes unlock at level 5, offering increased versatility and power. They are changeable at any time via a Sub Class Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

Despite the limited number, each Sub Class provides unique strengths. Experimentation is encouraged.

Sub Class List

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane LineageActive Abilities: • Latir Minor (400 gold) – Cost: 2, Cooldown: 10, Duration: 4 Turns, Effect: Increases team damage by 5%, reduces incoming damage by 5%, and provides small health regeneration. • Rebanar Major (400 gold) – Cost: 2, Cooldown: 10, Effect: Inflicts Vulnerable for four and Blind for three turns. Passive Abilities: • Curar Forte (Utility Item) (400 gold) – Sacrifices 3% health to heal the team for 6% health.Bards excel at team support with AOE buffs and debuffs, making them highly effective. Curar Forte provides powerful party healing, but caution is advised due to its self-damaging effect.
Alchemist Sub Class from Arcane LineageActive Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 5, Scaling: STR/ARC, Effect: Applies 3 random debuffs (unblockable, undodgeable). Passive Abilities: • Iron Gut (200 gold + 1 Ferrus Skin Potion) – Reduces self-damaging potion effects. • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) – Spawns a cauldron. • Certified (200 gold) – Allows selling potions and ingredients to the apothecary.Alchemists specialize in potion creation and use, offering damage, buffs, debuffs, and economic benefits. Unlocking full potential requires specific potion preparation.
Beastmaster Sub Class from Arcane LineageActive Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1, Cooldown: 2, Type: Physical, Damage: 7, Scaling: STR, Effect: Adds killed enemies to Bestiary (unblockable, undodgeable). • Expose (250 gold + Restless Fragment) – Cost: 2, Cooldown: 6, Duration: 4 Turns, Effect: Marks an enemy, doubling their Weakness. Passive Abilities: • Bestiary (Utility Item) (Free) – Provides enemy information and increased item drop rates. • Sneak (250 Gold + Sand Core) – Allows crouching for stealth (continuous self-damage).Beastmasters enhance loot acquisition and offer support through enemy weakening. The Bestiary improves item drop rates, while Sneak offers stealth but carries risk.

Careful Sub Class selection is vital. Each offers unique advantages; Alchemists and Beastmasters are particularly useful for economic gains and item acquisition.

All Arcane Lineage Super Classes Ranked

Super Classes unlock at level 15, representing the pinnacle of power. They build upon Base Classes and are costly to obtain and upgrade.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

Significant disparities exist, with some Super Classes excelling while others lag behind. Careful consideration is crucial due to upgrade costs.

Super Classes List

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane LineageActive Abilities: • Blazing Barrage (400 Gold) – Cost: 2, Cooldown: 5, Type: Fire, Damage: 2.1 x 8, Scaling: STR, Effect: Inflicts Burn. • Fire Sutra (400 Gold) – Cost: 1, Cooldown: 6, Type: Fire, Effect: Empowers weapons with fire, inflicting Burn. • Flame Drop (400 Gold) – Cost: 3, Cooldown: 5, Type: Fire, Damage: 15, Scaling: STR, Effect: Damages adjacent enemies. • Holy Mantra (400 Gold) – Cost: 2, Cooldown: 6, Type: Holy, Effect: Provides Defense and Resist buffs. Passive Abilities: • Blessed Fists (400 Gold) – Stronger block and increased healing.Monks are exceptionally strong, offering heals, shields, burst damage, and buffs. Their Burn-inflicting attacks are highly effective.
Impaler Super Class from Arcane LineageActive Abilities: • Rending Barrage (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 3.5 x 3 + 3.5 if Bleeding, Scaling: STR, Effect: Heals on bleeding enemies. • Blood Eruption (400 Gold) – Cost: 3, Cooldown: 9, Type: Magic, Damage: 16, Scaling: STR/ARC. • Bloody Burst (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 2.5 x 4, Scaling: STR/ARC. Passive Abilities: • Blood Berserk (400 Gold) – Increased damage based on missing health (1.5x at 50%). • Deranged Fighter (400 Gold) – Debuffs trigger Berserk.Impalers deliver massive damage spikes and AOE attacks, with damage scaling based on low health and Berserk mode enhancements.
Berserker Super Class from Arcane LineageActive Abilities: • Head Splitter (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 16, Scaling: ARC, Effect: Inflicts Vulnerable. • Darklight Drain (400 Gold) – Cost: 2 (or more), Cooldown: 7, Type: Dark, Damage: 2 x All Available Energy, Scaling: STR. • Rage Empower (400 Gold) – Cost: 1, Cooldown: 7, Duration: 5 Turns, Effect: 1.377x damage multiplier, reduced defenses. Passive Abilities: • Greatsword Training (400 Gold) – Allows Greatsword use. • Bloodlust (400 Gold) – 10% increased damage per kill, 40% increase below 30% health.Berserkers prioritize damage over defense, with damage scaling based on low health and enemy kills. Rage Empower provides a significant damage boost.
Necromancer Super Class from Arcane LineageActive Abilities: • Call Skeleton (400 Gold) – Cost: 2, Cooldown: 8, Type: Dark, Effect: Summons a Skeleton. • Darklight Drain (400 Gold) – Cost: 2, Cooldown: 5, Type: Dark, Damage: 6, Scaling: ARC, Effect: Heals self and summons. • Raise Dead (400 Gold) – Cost: 3, Cooldown: 25, Type: Dark, Damage: 12, Scaling: ARC, Effect: Revives a fallen ally. Passive Abilities: • Dark Caster (400 Gold) – Increased energy per turn. • Death Syphon (400 Gold) – Killing an enemy heals and grants speed.Necromancers excel as non-STR classes, summoning Skeletons, draining enemies, and reviving allies. Increased energy per turn maximizes damage output.
Saint Super Class from Arcane LineageActive Abilities: • Cleansing Prayer (400 Gold) – Cost: 2, Cooldown: 5, Type: Holy, Effect: Cleanses debuffs. • Holy Grace (400 Gold) – Cost: 2, Cooldown: 5, Type: Holy, Effect: Massive heal scaling with STR/ARC. • Light Burst (400 Gold) – Cost: 2, Cooldown: 5, Type: Holy, Damage: 9, Scaling: ARC, Effect: AOE attack inflicting Blindness (undodgeable). Passive Abilities: • Graceful Returns (400 Gold) – Healing allies provides buffs. • Holy Emissary (400 Gold) – 50% increased healing.Saints are potent healers, cleansing debuffs and providing substantial healing with additional buffs for healing allies. Light Burst offers powerful AOE control.
Blade Dancer Super Class from Arcane LineageActive Abilities: • Impaling Strike (400 Gold) – Cost: 1, Cooldown: 4, Type: Physical, Damage: 14, Scaling: STR, Effect: Inflicts 2 Bleeds. • Flowing Dance (400 Gold) – Cost: 3, Cooldown: 6, Type: Physical, Damage: 1.35 x 8, Scaling: STR. • Simple Domain (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Effect: Counters attacks. Passive Abilities: • Dual Blader (400 Gold) – Allows dual-wielding. • Parry Training (400 Gold) – Chance to parry attacks while blocking.Blade Dancers utilize dual-wielding for high damage, AOE, and defensive capabilities, including the ability to parry attacks.
Elementalist Super Class from Arcane LineageActive Abilities: • Blaze (400 Gold) – Cost: 1, Cooldown: 5, Type: Fire, Damage: 7, Scaling: ARC, Effect: AOE fire attack. • Lightning Crash (400 Gold) – Cost: 3, Cooldown: 7, Type: Magic, Damage: 14, Scaling: ARC, Effect: AOE lightning attack with a chance to stun. • Gale Uplift (400 Gold) – Cost: 3, Cooldown: 12, Type: Nature, Duration: 4 Turns, Effect: Increases team speed and dodge chance, reduces enemy block and dodge chance. Passive Abilities: • Elemental Master (400 Gold) – Reduced elemental damage. • Caster (400 Gold) – Increased energy per turn.Elementalists control fire, lightning, and nature, offering AOE damage, stuns, and team buffs. Increased energy per turn sustains their attacks.
Paladin Super Class from Arcane LineageActive Abilities: • Holy Crash (400 Gold) – Cost: 2, Cooldown: 6, Type: Holy, Damage: 11, Scaling: STR/END, Effect: Damages enemies and draws aggro. • Pure Resonation (400 Gold) – Cost: 2, Cooldown: 9, Type: Holy, Duration: 5 Turns, Effect: Provides 20% damage reduction and health regeneration. • Sacred Call (400 Gold) – Cost: 2, Cooldown: 7, Type: Holy, Duration: 3 Turns, Effect: Provides damage reduction and a damage-reflecting shield. Passive Abilities: • Enduring Fighter (400 Gold) – Greatly reduced damage. • Shielded Training (400 Gold) – Allows Shield use, increasing block window and reducing damage.Paladins are highly durable, dealing significant damage while providing strong defensive buffs for themselves and their allies. Shield use further enhances their survivability.
Lancer Super Class from Arcane LineageActive Abilities: • Rallying Shout (400 Gold) – Cost: 2, Cooldown: 7, Duration: 4 Turns, Effect: Provides damage, speed, and defense buffs to allies, drawing aggro. • Discharge (400 Gold) – Cost: 2, Cooldown: 4, Type: Magic, Damage: 10, Scaling: STR/SPD, Effect: AOE attack with a chance to stun. • Empowered Pierce (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 14, Scaling: STR/SPD, Effect: Single-target attack with a chance to stun. Passive Abilities: • Rooted Fighter (400 Gold) – Allows Shield use. • Poised Slayer (400 Gold) – Dodges and Blocks recover health (healing reduced based on SPD).Lancers are versatile, utilizing spears and shields for damage, AOE stuns, and party buffs. Health recovery on dodges and blocks increases their survivability.
Rogue Super Class from Arcane LineageActive Abilities: • Slash Barrage (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 5, Scaling: STR, Effect: Deals extra damage if enemy is bleeding. • Poison Trap (400 Gold) – Cost: 2, Cooldown: 7, Type: Poison, Damage: 5, Scaling: STR/SPD, Effect: AOE poison trap (lasts 2 turns, 3 activations). • Empowered Pierce (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 14, Scaling: STR/LUCK, Effect: Backstab that inflicts Cursed if target is poisoned. Passive Abilities: • Blader (400 Gold) – Increased dagger damage and Bleed infliction. • Advanced Thief (400 Gold) – Improved loot acquisition.Rogues excel at single-target elimination, utilizing stealth, poison, and high damage. Improved loot acquisition further enhances their effectiveness.
Dark Wraith Super Class from Arcane LineageActive Abilities: • Call Darkbeast (400 Gold) – Cost: 1, Cooldown: 4, Type: Dark, Effect: Summons a Darkbeast (empowered by darkcores). • Dark Smite (400 Gold) – Cost: 2, Cooldown: 4, Type: Dark, Damage: 2 x 4, Scaling: ARC, Effect: Empowered by Crit chance. • Darkcore Eruption (400 Gold) – Cost: 1, Cooldown: 4, Type: Dark, Effect: Damages and debuffs, scaling with darkcores. Passive Abilities: • Darkborne (400 Gold) – Critical attacks create darkcores, Strike scales with ARC. • Spirit Wraith (400 Gold) – Summons gain lifesteal below 40% HP.Dark Wraiths specialize in summoning Darkbeasts, whose power scales with consumed darkcores. They offer damage, debuffs, and lifesteal capabilities.
Ranger Super Class from Arcane LineageActive Abilities: • Flourish (400 Gold) – Cost: 2, Cooldown: 6, Type: Nature, Damage: 9, Scaling: ARC/SPD, Effect: AOE damage, defense reduction, speed and aggro increase. • Perennial Canopy (400 Gold) – Cost: 3, Cooldown: 12, Type: Nature, Damage: 3, Scaling: ARC/SPD, Effect: AOE damage over 4 turns. • Stinger (400 Gold) – Cost: 2, Cooldown: 4, Type: Poison, Damage: 7, Scaling: ARC/SPD, Effect: AOE damage, Poison, and Vulnerable. • Enrichment (400 Gold) – Cost: 1, Cooldown: 5, Duration: 3 Turns, Effect: Provides Regeneration, damage buff, and Vulnerable to target enemy. Passive Abilities: • Verdant Archer (400 Gold) – Dodges and Crits provide damage and speed boosts.Rangers utilize nature magic for AOE damage, poison, defense reduction, and buffs, excelling in speed and damage output.
Assassin Super Class from Arcane LineageActive Abilities: • Shadow Form (400 Gold) – Cost: 1, Cooldown: 7, Duration: 2 Turns, Effect: Invisibility, increased damage on next attack. • Poison Fan (400 Gold) – Cost: 3, Cooldown: 7, Type: Poison, Damage: 3.5 x 3, Scaling: STR/ARC. • Stealth Strike (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 10, Scaling: STR, Effect: Backstab inflicting Cursed if target is poisoned. Passive Abilities: • Shadow (400 Gold) – Chance to phase through attacks. • Poisoner (400 Gold) – Critical attacks apply Poison.Assassins focus on stealth and single-target elimination, utilizing invisibility, poison, and backstab attacks for high damage.
Hexer Super Class from Arcane LineageActive Abilities: • Dark Glare (750 Gold) – Cost: 1, Cooldown: 4, Type: Dark, Damage: 7, Scaling: ARC, Effect: Inflicts Weakened, Vulnerable, and Blinded. • Abyss Anchor (750 Gold) – Cost: 2, Cooldown: 11, Type: Hex, Duration: 3 Turns, Effect: Removes and prevents energy gain. • Inverse Abyss (750 Gold) – Cost: 3, Cooldown: 6, Type: Hex, Effect: Redirects debuffs to the enemy team. Passive Abilities: • Inverse Flaws (750 Gold) – Gains bonuses from debuffs. • Tactician (750 Gold) – Starts fights with Vulnerable on all enemies.Hexers specialize in debuffing and disabling enemy magic, gaining stat bonuses from their own debuffs. They begin battles with a significant advantage.
Brawler Super Class from Arcane LineageActive Abilities: • Crushing Strike (750 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 9, Scaling: STR, Effect: Inflicts Vulnerable. • Party Table (750 Gold) – Cost: 2, Cooldown: 4, Type: Physical, Damage: 1.5 x 7, Scaling: STR, Effect: AOE damage. • Burst Combo (750Gold) – Cost: 3, Cooldown: 6, Type: Physical, Damage: 2.5 x 4, Scaling: STR/LUCK, Effect: Deals bonus damage if enemy is Vulnerable. Passive Abilities: • Crusher (750 Gold) – Empowered when applying negative effects. • Bruiser(750 Gold) – Increased Speed and Defense below 50% HP. Brawlers excel at damage and defense, gaining stat boosts from applied debuffs and enhanced survivability at low health.

Super Classes offer diverse strengths; some excel in damage, others in speed or defense. The Monk stands out for its exceptional team support and damage. Careful selection is vital due to high upgrade costs.

How to Train Classes and Level Up

An image of Landrum from Arcane Lineage
The Elementalist Super Class Trainer, Landrum

Class training and advancement require locating Class Trainers scattered throughout the game world. Thorough preparation is recommended due to their dispersed locations.

This concludes the Arcane Lineage Complete Class tier list and guide. Consult our other guides for further assistance in navigating the game.

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